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-
- Penis PRESENTS :
- THE HINTBOOK TO KING'S QUEST VI.
-
- CAPTURED A LONG TIME AGO FROM SIERRA BBS AND SLIGHTLY EDITED BY Penis IN
- '94 (79CLMS ETC).
-
- ENJOY THIS GREAT GAME M8'S. I KNOW I WILL.
-
- -----------------------------------------------------------------------------
-
- CHAPTERS:
-
- 1 ... Isle of the Crown
- 2 ... Isle of Wonder
- 3 ... Isle of the Beast
- 4 ... Isle of the Sacred Mountain
- 5 ... The Catacombs
- 6 ... Isle of the Mists
- 7 ... Realm of the Dead.
- 8 ... Spells and Spellbook
- 9 ... The Castle
- 10... The Wedding
-
- -----------------------------------------------------------------------------
- 1. Isle Of the Crown
- -----------------------------------------------------------------------------
-
- Problem:
- I'm stuck on the beach! What do I do?
-
- Hint:
- Pick up your Royal Insignia Ring from the left side of the beach. Move the
- plank on the right of the screen to reveal a box. Use the Hand icon on the box
- to open it. Take the Daventry Coin from the box.
-
- Problem:
- What do I need from the book shop?
-
- Hint:
- You need a number of things from the book shop. Talk to the book shop owner a
- few times. Take the Boring Book from the stand by the door. Look around the
- store until you find the Love Poem shelf. Use the Hand icon on the shelf to
- take a book of poems. A page will fall from the book and land on the floor.
- Pick up the page. Use the hand icon on the spell book on the counter to find
- out what the bookstore owner wants for it. Use your Royal Insignia Ring on the
- clown to get him to talk to you. Return to the book shop frequently to meet
- with the clown.
-
- Problem:
- What do I need from the pawn shop?
-
- Hint:
- Talk to the Ferryman before you go to the pawn shop. Talk to the pawn shop
- owner.Trade your Royal Insignia Ring to the Pawn Shop Owner for the Magic Map.
- Trade him a Pearl from the Isle of Wonder for your ring. Give the Pawn Shop
- Owner your Daventry coin to get the Wind-up Nightingale.You will need to trade
- in the Wind-up Nightingale for other items later in the game.You can only have
- one of these items at a time, but you can trade them in as often as you like.
- When you get the "Drink Me" potion later in the game, drink it in front of the
- black-robed man. Surprise!
-
- Problem:
- The girl in the rose garden won't talk to me. What should I do?
-
- Hint:
- Beauty, the girl in the rose garden,won't be lured into talking with you until
- you bring her a White Rose. You can get a White Rose from the Isle of the
- Beast. Give Beauty the Beast's ring.
-
- Problem:
- Is there any significance to the bird in the tree?
-
- Hint:
- Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo the clown
- in the bookstore to find out about her. Make friends with Sing-Sing by using
- the Wind-up Nightingale. Sing-Sing will serve as a messenger to Cassima. Give
- her your Insignia Ring AFTER you've used it on the Guard Dogs, the pawn shop
- owner, and the clown. Take the ribbon she brings you. Give Sing-Sing the love
- poem from the book shop. Take and read the note she brings you. Finally, give
- Sing-Sing a White Rose from the Isle of the Beast.
-
- Problem:
- What do I do when I visit the Ferryman?
-
- Hint:
- The Ferryman lives on the wharf in the old boat. Knock on his door. He won't
- talk to you until you've talked to the book shop owner. After he lets you in,
- talk to him until repeats himself. Take the rabbit's foot from the table.
-
- Problem:
- I'd like a lamp from the Lamp Seller, how do I get one?
-
- Hint:
- You cant do business with the Lamp Seller until you have the old Hunter's Lamp
- from the Isle of the Beast to use in trade. To determine which new lamp you
- should take, use the "Drink Me" potion on Alexander in the Pawn Shop in front
- of the old man.
-
- Problem:
- How do I get into the Castle?
-
- Hint:
- Talk to the Guard dogs. Use your Royal Insignia Ring on them. They will admit
- you to the castle.If you try to enter again and they recognize you, they won't
- allow you to pass. The guards will not let you in if you have the Magic Map.
-
- Problem:
- I've been in the Castle before, how do I get in again?
-
- Hint:
- If you have Beauty's Clothes, use them as a disguise.The guards will let by if
- they don't recognize you. If Beauty's clothes were burned up, you can use the
- Magic Paint spell. Once you have successfully cast the spell, use the Hand
- cursor on the magic door to enter.
-
- Problem:
- How do I get off the Isle of the Crown?
-
- Hint:
- You must have the Magic Map to get off the island.Talk to the book shop owner,
- then to the Ferryman to find out about it. Go to the pawn shop and talk to the
- pawn shop owner. Give the pawn shop owner your Royal Insignia ring. He will
- trade you the ring for a Magic Map. Go to the beach and use the Magic Map on
- Alex. When the map comes up, select your destination.
-
- -----------------------------------------------------------------------------
- 2. Isle of Wonder
- -----------------------------------------------------------------------------
-
- Problem:
- How can I help the oyster sleep?
-
- Hint:
- Talk to the oyster. He can't sleep because his mouth hurts. Make him sleepy by
- reading to him. Use the Boring Book on the oyster.The Boring Book can be found
- in the book shop on the Isle of the Crown. When the oyster yawns, use the Hand
- cursor to grab the pearl from his mouth.
-
- Problem:
- How do I get past the first Guardian Gnome?
-
- Hint:
- To fool the Smell Gnome, use the Flower of Stench on him. The Flower of Stench
- is from the Isle of the Sacred Mountain.
-
- Problem:
- How do I get past the second Guardian Gnome?
-
- Hint:
- To fool the Sound Gnome, use the Wind-up Nightingale on him. The Wind-up
- Nightingale is from the pawn shop on the Isle of the Crown.
-
- Problem:
- How do I get past the third Guardian Gnome?
-
- Hint:
- To fool the Taste Gnome, use the mint on him.The mint is from the pawn shop on
- the Isle of the Crown.
-
- Problem:
- How do I get past the fourth Guardian Gnome?
-
- Hint:
- To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's Foot is
- from the Ferryman's house on the Isle of the Crown.
-
- Problem:
- How do I get past the fifth Guardian Gnome?
-
- Hint:
- To fool the Sight Gnome, use the Invisible Ink on Alexander. You can find the
- Invisible Ink in the trash outside the pawn shop on the Isle of the Crown.
-
- Problem:
- How do I deal with the Black Widow?
-
- Hint:
- You need the scrap of paper at the edge of the Black Widow's web. Use the hand
- cursor on the loose thread at the bottom of the web. When the Black Widow runs
- down to see what you're doing, quickly grab the paper.
-
- Problem:
- I need help with the Bookworm!
-
- Hint:
- You need to obtain a Rare Book from the Bookworm. He will trade the book for a
- Dangling Participle from the Isle of the Beast.
-
- Problem:
- How do I obtain Swamp Ooze?
-
- Hint:
- Get the Teacup from the garden on the Isle of Wonder. Use the Teacup on the
- swamp. Provoke the Stick-in-the-Mud into throwing some Swamp Ooze by using the
- Rotten Tomato on the Bump-on-a-Log. You can pick the Rotten Tomato from the
- garden on the Isle of Wonder. Once the Stick-in-the-Mud has thrown the Swamp
- Ooze, use the Teacup to collect it.
-
- Problem:
- How do I get Baby's Tears?
-
- Hint:
- To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this island
- and give it to one of them.Once they're crying, use the Hunter's Lamp from the
- Isle of the Beast to catch the tears. You must have the Spell Book before you
- can get the Teacup in which to catch the tears.
-
- Problem:
- How do I get the Hole in the Wall?
-
- Hint:
- You have to make the Wallflowers move before you can get the Hole-in-the-Wall.
- Use the Flute from the pawn shop on the Isle of the Crown on the Wallflowers.
- They will start dancing. After Alex stops playing the flute,they will continue
- to dance. When they bend away from the Hole-in-the-Wall, grab him!
-
- Problem:
- What do I do in Chessboard Land?
-
- Hint:
- The first time you go to Chessboard Land, walk toward the knights. Two Chess
- Queens will approach. Take the red scarf that they drop. The next time you
- visit, give them the Lump of Coal from the Isle of the Mists in trade for the
- Spoiled Egg.
-
- Problem:
- What things do I need from the Isle of Wonder?
-
- Hint:
- From the beach you need the Partial Sentence in the sea and the Pearl from the
- Oyster's mouth. From the Bookworm's scene, you need to look at the Black
- Widow's note, and you need to obtain the Bookworm's Rare Book. From the swamp,
- you need the Milk Bottle and some Swamp Ooze. From the garden, you need the
- Rotten Tomato, some Baby's Tears, the Hole-in-the-Wall, the Teacup, the "Drink
- Me" potion, and a head of Iceberg Lettuce. From Chessboard Land, you need the
- Red Scarf and the Spoiled Egg. The Teacup will only appear after you have the
- Spell Book. The "Drink-Me" potion shows up after you've been through the
- Catacombs.
-
- -----------------------------------------------------------------------------
- 3. Isle of the Beast
- -----------------------------------------------------------------------------
-
- Problem:
- What should I do with the creature hanging from the tree on the beach?
-
- Hint:
- The creature hanging from the tree is a Dangling Participle. You can capture
- him by using the Partial Sentence. The Partial Sentence is from the beach on
- the Isle of Wonder.
-
- Problem:
- How do I get past the boiling pond?
-
- Hint:
- You have to use the head of Iceberg Lettuce to cool it down! The Iceberg
- Lettuce is from the garden on the Isle of Wonder. Hurry, or it will melt!
-
- Problem:
- What should I do with the gardener?
-
- Hint:
- Don't do anything with the gardener. He is trying to lure you to your death!
-
- Problem:
- How do I get past the Stone Archer?
-
- Hint:
- You have to use the Shield on Prince Alexander. You can find the shield in the
- Catacombs on the Isle of the Sacred Mountain.
-
- Problem:
- How do I get through the rose bushes blocking the gate?
-
- Hint:
- Use the Scythe on the rosebushes to get through the gate. The Scythe is from
- the Isle of the Mists.
-
- Problem:
- What things do I need from the Island of the Beast?
-
- Hint:
- You need the Dangling Participle from the beach scene. You need the Hunter's
- Lamp from the boiling pond scene. You need the Brick and two White Roses from
- the garden scene. You need to use the Hunter's Lamp on the fountain to catch
- falling water for the Make Rain spell. You need to get the mirror and the
- Beast's ring from the Beast. You need to get Beauty's clothes when you return
- to the Beast with Beauty.
-
- -----------------------------------------------------------------------------
- 4. Isle of the Sacred Mountain
- -----------------------------------------------------------------------------
-
- Problem:
- How do I solve the first Logic Cliff Puzzle?
-
- Hint:
- To make the first Logic Cliff puzzle appear, click the Hand cursor or the Eye
- cursor on the writing on the cliff. Select the letters R-I-S-E. Choose the "R"
- in the word "Ignorance", the "I" in the word "Kills", the "S" in the word
- "Wisdom", and the "E" in the word "Elevates".When the steps appear, CAREFULLY
- click the Walk icon on each one in order until you come to the next puzzle.
- Save your game OFTEN!
-
- Problem:
- How do I solve the second Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select the symbols for the word S-O-A-R. The translation of the
- symbols can be found in your documentation. When the steps appear, CAREFULLY
- click the Walk icon on each one in order until you come to the next puzzle.
- Save your game OFTEN!
-
- Problem:
- How do I solve the third Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select stone number four, stone number one, and stone number
- two, in that order. When the steps appear, CAREFULLY click the Walk icon on
- each one in order until you come to the next puzzle. Save your game OFTEN!
-
- Problem:
- How do I solve the fourth Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select the symbols for Azure, Caterpillar, Tranquillity, and
- Air. These symbols can be found in your documentation. When the steps appear,
- CAREFULLY click the Walk icon on each one in order until you come to the next
- puzzle. Save your game OFTEN!
-
- Problem:
- How do I solve the fifth Logic Cliff Puzzle?
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select the letters for the word A-S-C-E-N-D. When the steps
- appear, CAREFULLY click the Walk icon on each one in order until you reach the
- top of the cliffs. Save your game OFTEN!
-
- Problem:
- Finally! I've reached the top of the Logic Cliffs. What do I do now?
-
- Hint:
- Avoid the old woman and enter the Cave behind and to the right of the
- Nightshade bush. Use the Hand cursor on the cave entrance to enter the cave.
-
- Problem:
- How do I get past Old Woman?
-
- Hint:
- If you eat the Nightshade berries, you will die. Just refuse the Old Woman's
- offer and eventually she will leave.
-
- Problem:
- What do I do in the cave?
-
- Hint:
- Use the Tinderbox from the pawn shop so you can see in the cave. The cave
- continues to the right. Proceed to the right until you see an opening in the
- cave wall. Take the Peppermint Leaves from the cave opening ledge. Exit the
- cave the same way you came in.
-
- Problem:
- How do I ride the black horse?
-
- Hint:
- You must enchant the black horse at the top of the cliffs so it will take you
- to the Realm of the Dead.To do this, you have to cast the "Charming a Creature
- of the Night" spell from the spell book in her presence.
-
- Problem:
- What do I need from the Isle of the Sacred Mountain?
-
- Hint:
- From the beach, you need the Flower of Stench and the Black Feather. You need
- the Peppermint Leaves from the cave at the top of the Logic Cliffs. Take the
- path to the North to encounter the Winged Ones and accept the Catacomb
- challenge. You can enchant the black horse at the top of the Logic Cliffs with
- the "Enchanting a Creature of the Night" spell.
-
- -----------------------------------------------------------------------------
- 5. The Catacombs
- -----------------------------------------------------------------------------
-
- Problem:
- How do I get through the Catacombs?
-
- Hint:
- The best way to survive the Catacombs is to map the maze. If you want to map
- the maze yourself,we suggest using a piece of graph paper. You can also find a
- basic map hidden in the game documentation! A complete, labeled map can be
- found in the King's Quest VI Hint book, sold separately.
-
- Problem:
- What objects do I need to survive the catacombs?
-
- Hint:
- To leave the Catacombs alive, you will need the following objects: The Red
- Scarf from Chessboard Land on the Isle of Wonder,the Hole-in-the-Wall from the
- Garden on the Isle of Wonder,the Brick from the Stone Archer scene on the Isle
- of the Beast, and the Tinderbox from the pawn shop on the Isle of the Crown.
-
- Problem:
- How do I avoid getting spiked in the Spike Maze?
-
- Hint:
- The solution to this maze can be found in your documentation.Starting with the
- tile to Alex's right, click the Walk icon on the three rose tiles.They should
- take you in a diagonal line. Now click on the scythe tile to the north of the
- rose tiles. Click on the crown tile. Click on the dove tile.Click on the skull
- and crossbones tile. Click on the blank tile in front of the door. Now use the
- Walk icon to go through the door.
-
- Problem:
- How do I avoid being crushed by the Crushing Ceiling?
-
- Hint:
- You have to throw the Brick found in the garden scene on the Isle of the Beast
- into the gears of the machine. The ceiling will stop.
-
- Problem:
- Help! It's dark in here! How do I turn on the lights?
-
- Hint:
- Use the Tinderbox from the pawn shop on the Isle of the Crown to light the
- room.
-
- Problem:
- Where is the Minotaur's lair?
-
- Hint:
- To reach the Minotaur's lair, find the room with the tapestry hanging on the
- wall. Use the Hand cursor on the tapestry to get in. You must first spy on the
- Minotaur from the cul-de-sac room before you can enter his lair.
-
- Problem:
- How do I spy on the Minotaur?
-
- Hint:
- When you enter the cul-de-sac room, you will hear the Minotaur on the other
- side of the East wall. Use the Hole-in-the-Wall from the Garden on the Isle of
- Wonder on the East wall. Look through the Hole-in-the-Wall, note the entrance
- to the lair.
-
- Problem:
- How do I defeat the Minotaur?
-
- Hint:
- Stand by the blazing pit and quickly use the Red Scarf on the Minotaur.
-
- Problem:
- What items must I obtain from the Catacombs?
-
- Hint:
- You will need a Skull, the Coins from a dead man's eyes, a Shield, and Lady
- Celeste's dagger.
-
- -----------------------------------------------------------------------------
- 6. Isle of the Mists
- -----------------------------------------------------------------------------
-
- Problem:
- Where is the Isle of the Mists?
-
- Hint:
- The Isle of the Mists will not appear on your magic map until you have made it
- through the Catacombs on the Isle of the Sacred Mountain.
-
- Problem:
- What things must I gather from the Isle of the Mists?
-
- Hint:
- On your first visit go to the Village. You will need the Scythe from the tree
- and the lump of coal from the campfire. On your second visit to the island, go
- to the grove scene and use the Skull that you took from the Catacombs on the
- base of the fire to collect some glowing embers.
-
- Problem:
- How do I avoid being killed by the Druids?
-
- Hint:
- On your first visit to the Isle of the Mists walk west from the beach to the
- village. Take the objects you need and go back the same way. Do NOT walk
- northeast from the beach, or east from the village. To avoid being killed by
- the Druids on your second visit, you must have the Hunter's Lamp with you, and
- it must be enchanted with the Make Rain spell.The Hunter's Lamp can be found
- on the Isle of the Beast. Please note: If you have Beauty's slave clothes with
- you, they will be burned up.
-
- -----------------------------------------------------------------------------
- 7. Realm of the Dead.
- -----------------------------------------------------------------------------
-
- Problem:
- How do I get to the Realm of the Dead?
-
- Hint:
- Any time you die you will enter the Realm of the Dead. However, you won't be
- able to do anything there except restore your game! The only way to get into
- the Realm and survive is to ride the black horse, Night Mare.Night Mare can be
- found at the top of the Logic Cliffs, after you have journeyed to the Isle of
- the Mists twice. Once you see Night Mare, cast the Creature of the Night spell
- on her. She will take you to the Realm of the Dead.
-
- Problem:
- Who should I talk to in the Realm of the Dead?
-
- Hint:
- Talk to King Calipham, Queen Alaria, and the Mother Ghost. The King and Queen
- are on the first surface scene. The Mother Ghost is on the second surface
- scene.
-
- Problem:
- Help! I keep getting killed by zombies!
-
- Hint:
- The zombies aren't very fast and can be easily avoided.Don't let them get too
- close to you or they will eat you.
-
- Problem:
- How do I get past the Key Master?
-
- Hint:
- Click the Hand cursor on the bone xylophone to the right of the screen. When
- the skeleton dance is over, pick up the Key Master's key.
-
- Problem:
- How do I get past the Door Master?
-
- Hint:
- Give him the ticket that Queen Alaria gave you.
-
- Problem:
- What do I do with the dead knight?
-
- Hint:
- Look at the dead knight. Take his gauntlet.
-
- Problem:
- How do I cross the River Styx?
-
- Hint:
- You have to pay Charon two Coins from a dead man's eyes before he'll take you
- across the River Styx. You can find the Coins in the Catacombs on the Isle of
- the Sacred Mountain.
-
- Problem:
- What is the answer to the Living Gate's riddle?
-
- Hint:
- The answer is L-O-V-E.
-
- Problem:
- The Lord of the Dead keeps killing me!
-
- Hint:
- The Lord of the Dead will not talk to you until you challenge him.You must use
- the dead knight's Gauntlet on him to issue your challenge.
-
- Problem:
- How do I make the Lord of the Dead cry?
-
- Hint:
- Use the magic mirror from the Isle of the Beast on him.
-
- Problem:
- What must I bring back from the Realm of the Dead?
-
- Hint:
- The Ghost Ticket from Queen Alaria, the Ghost Handkerchief from the Mother
- Ghost, the Key Master's Skeleton Key, the dead knight's Gauntlet, and some
- River Styx water collected in the Teacup.
-
- -----------------------------------------------------------------------------
- 8. Spells and Spellbook
- -----------------------------------------------------------------------------
-
- Problem:
- How do I use the spell book?
-
- Hint:
- Open the book by clicking the Hand cursor on it in your inventory. Use the
- Arrow cursor on the far right or left sides of the pages to turn them.Read the
- spells carefully. You should be looking for all the ingredients. To cast a
- spell, you must have all of the ingredients prepared in advance and have the
- creature or thing you intend to enchant at hand. Once you are prepared, open
- the Spell book, find the correct spell, and click the Cast icon over the
- incantation.
-
- Problem:
- Where do I get the ingredients for the Make Rain spell?
-
- Hint:
- The container for the spell is the Hunters Lamp from the boiling pond scene on
- the Isle of the Beast. The "Salt Water not from the Sea" is collected from the
- Baby's Tears on the Isle of Wonder.The Oracle's Vial with Sacred Water is from
- the Isle of the Sacred Mountain and is given to you as a reward for defeating
- the Minotaur. The "Falling Water" is from the fountain on the Isle of the
- Beast.
-
- Problem:
- How do I prepare and cast the Make Rain spell?
-
- Hint:
- You will need to prepare the Make Rain spell before visiting the Isle of the
- Mists a second time. Combine the ingredients first. The list of ingredients is
- in the spell book. The object you are going to enchant is the Hunter's Lamp.
- Add Baby's tears to the Hunter's Lamp.Use the Oracle's Vial on the lamp to add
- sacred water. Use the lamp on the Beast's fountain to fill it with falling
- water. Make sure you add the ingredients in the correct order. Open the spell
- book. Turn the page to the Make Rain spell. Use the Cast icon on the
- incantation to cast the spell.
-
- Problem:
- Where do I get the ingredients for the Charming a Creature of the Night spell?
-
- Hint:
- The hair is from Cassima's hair Ribbon. Sing-Sing the nightingale will bring
- you the Ribbon on the Isle of the Crown. If you don't get the ribbon, you can
- find a strand of hair in Beauty's Clothes. The Skull is from the Catacombs on
- the Isle of the Sacred Mountain. The Embers are from the Druid's fire on the
- Isle of the Mists. The Spoiled Egg is from Chessboard Land on the Isle of
- Wonder.
-
- Problem:
- How do I prepare and cast the Charming a Creature of the Night spell?
-
- Hint:
- Cast the Charming a Creature of the Night spell on the Isle of the Sacred
- Mountain,at the top of the Logic Cliffs. The creature you are going to enchant
- is Night Mare, the black horse. Combine the ingredients first. The list of
- ingredients is in the spell book. Use the Hair on the Skull containing glowing
- embers. Add the Spoiled Egg to the skull.Open the Spell book. Turn the page to
- the Creature of the Night spell. Use the Cast icon on the incantation to cast
- the spell.
-
- Problem:
- Where do I get the ingredients for the Magic Paint spell?
-
- Hint:
- The Teacup will appear in the garden on the Isle of Wonder after you have the
- spell book. The Swamp Ooze is from the swamp on the Isle of Wonder. The River
- Styx water is from the River Styx, in the Realm of the Dead. The Black Feather
- is from the beach on the Isle of the Sacred Mountain. The paintbrush is from
- the pawn shop on the Isle of the Crown.
-
- Problem:
- How do I prepare and cast the Magic Paint spell?
-
- Hint:
- Cast the Magic Paint spell on the outside wall of the Castle of the Crown, on
- the Isle of the Crown. Combine the ingredients first. The list of ingredients
- is in the spell book. Fill your Teacup with Swamp Ooze. Add River Styx water.
- Use the Black Feather on the Teacup to stir the ingredients.Use the paintbrush
- on the side of the castle wall. Open the spell book.Turn the page to the Magic
- Paint spell. Use the Cast icon on the incantation to cast the spell.
-
- -----------------------------------------------------------------------------
- 9. The Castle
- -----------------------------------------------------------------------------
-
- Problem:
- How do I avoid the Guard Dogs?
-
- Hint:
- Stay away from the Guard Dogs. If they catch you, they will throw you into the
- dungeon. You might be able to dodge the dogs by using the Wind-Up Nightingale
- from the Pawn Shop to distract them. The pillars can be an effective hiding
- place. To hide behind a pillar click the hand icon on it.
-
- Problem:
- I'm in the dungeon! What do I do?
-
- Hint:
- If you have wandered into the dungeons and have met the Little Boy Ghost, give
- him the Ghost Handkerchief from the Mother Ghost in the Realm of the Dead. Be
- sure to listen to what the boy ghost has to say.If you've been thrown into the
- dungeon by the Guard Dogs and have made friends with Jollo, he will help you
- escape the first time. If you have been captured a second time and have the
- Skeleton Key from the Realm of the Dead you can use it to escape. If you are
- caught a third time, haven't made friends with Jollo, and don't have the
- Skeleton Key, you will have to restore your game to an earlier point.
-
- Problem:
- What do I do if I encounter Jollo?
-
- Hint:
- Jollo won't talk to you unless you made friends with him on the Isle of the
- Crown. If you are friends, talk to him. He has some good advice. Give him the
- replica of the Genie's lamp you bought from the Lamp Seller.
-
- Problem:
- How do I get into the Vizier's Bedroom?
-
- Hint:
- Find the door in the upstairs hallway. It is the first one on the West wall.
- There is a secret passage to the room too!
-
- Problem:
- Where is the secret passage? How do I use it?
-
- Hint:
- Find the suit of armor in the North basement hallway. Use the Hand cursor on
- the suit's right arm. Once in the passageway, examine any chinks in the wall
- you come across. You will recognize the chinks in the wall by the light
- streaming through them. Listen to everything you hear--part of a puzzle is
- revealed this way. Find and enter the Vizier's bedroom. Find and talk to
- Cassima. The chink in the wall of Cassima's room is located at the top of the
- stairs. The chink in the wall of the Vizier's study is located down the hall.
- In order to use the Secret Passage, you must have given the Ghost Handkerchief
- to the Little Boy Ghost in the dungeon.
-
- Problem:
- What do I do in the Vizier's Bedroom?
-
- Hint:
- Open the ebony box on the dresser and read the note. Open the trunk.
-
- Problem:
- How do I open the Vizier's trunk?
-
- Hint:
- You can open the trunk with ether the Skeleton Key from the Realm of the Dead,
- or you can use a nail. To obtain a nail, find the picture on the wall behind a
- pillar upstairs. Remove the picture from the wall. Take the nail from the wall
- and use it to open the trunk. Be sure to put the nail and picture back when
- you're done! Once you've opened the trunk, take the incriminating letter from
- inside it.
-
- Problem:
- Where is Cassima?
-
- Hint:
- Cassima's door is in the north hall upstairs.
-
- Problem:
- What do I do when I find Cassima?
-
- Hint:
- Click the Talk cursor on her door to speak to her. If you have found her by
- means of the secret passageway,click the Talk cursor on the chink in the wall.
- Give her the dagger Lady Celeste gave you. Click the dagger on Cassima's door
- or the chink in the wall depending on how you reached her. Do it fast, or you
- will be caught by the guards!
-
- Problem:
- How do I enter the locked storeroom?
-
- Hint:
- The storeroom door is magically protected. You have to Talk to the door to get
- it to open. When the keypad comes up, enter in the strange word you overheard
- in the secret passageway. Then enter the word that you found in the Vizier's
- ebony box. Together,the magic words are A-L-I-Z-E-B-U. Once you enter, uncover
- the table and look at each of the items on it.
-
- Problem:
- I keep getting run through by Captain Saladin! How do I get past him?
-
- Hint:
- You must give him the incriminating letter you found in the Vizier's room
- quickly!
-
- -----------------------------------------------------------------------------
- 10. The Wedding
- -----------------------------------------------------------------------------
-
- Problem:
- How do I stop the wedding?
-
- Hint:
- Once inside the wedding area, step forward and/or speak to the Vizier or
- Cassima. If you have been to the Realm of the Dead and rescued the King and
- Queen of the Green Isles,they will enter and help you. Use the magic mirror on
- Cassima. The mirror will reveal that Cassima is really the Genie in disguise.
- The Genie will attack.Avoid the Genie's spells by following the Vizier through
- the door to the top of the tower.
-
- Problem:
- How do I defeat the Genie?
-
- Hint:
- When the Genie appears in the top of the tower and you happened to have given
- Jollo a lamp earlier in the game, you can use the lamp to trap the Genie.
- Otherwise, you must use the Peppermint Leaves from the cave at the top of the
- Logic Cliffs to confuse him. You will not be able to defeat the Genie in the
- wedding area, only at the top of the tower.
-
- Problem:
- How do I defeat the Vizier?
-
- Hint:
- Take the heavy sword from the wall and attack him. Cassima must have a dagger.
- If you run into trouble, Cassima will attack him. Finish the Vizier off with
- the sword. Congratulations, you have just completed the adventure!
-
- /\Penis '94/\
-